![]() Voyager Direct offers players in-game items for UEC – the game’s currency, which is currently only available as a real-money purchase. Millions of crowdfunded dollars aside, that museum now has an microtransaction store tied to it. This, despite the fact that the only part of the game in players’ hands is a hangar module, which acts as a museum for their purchased ships. Today’s date, for those who need to adjust to the new system, is $17 million. Christmas will now be scheduled for $24.7 million, the new year for $24.9, and Half-Life 3’s release date is projected somewhere in the billions. Sandbox space sim Star Citizen is raising money at such a steady rate that we’ll soon be able to use its funding total as a replacement for calendars. You Are Reading : Star Citizen raises $17 million launches cosmetic store for hangar module Since Gen12 is only now being implemented into the live build of the game, we suspect it'll take over a year at the earliest before Vulkan becomes functional in Star Citizen's Alpha environment.Star Citizen raises $17 million launches cosmetic store for hangar module What we know right now is that Gen12 development is the priority, and Vulkan development will take a back seat until it is completed. CIG has confirmed that native Linux support will be coming to the game aswell, which should improve performance immensely for the users who are running Star Citizen today through translation APIs such as Proton or Wine.īut, as it goes with Star Citizen development, we have no idea how long that will take. #Star citizen news windows 7#But Windows 7 isn't the only OS that could benefit from the API change. CIG plans to ditch Microsoft's DirectX API outright, and replace it with the Vulkan API which does support Windows 7. The good news is that Windows 7 support could be coming back to the game sometime in the future, thanks to Vulkan support. Previous patches were still based entirely on the legacy renderer which allowed people to use Windows 7 and older hardware. This requirement has only come up now because Alpha 3.17 is the first Star Citizen version to begin using Gen12 features. #Star citizen news windows 8#To play the game, you'll need a Maxwell class graphics card and Windows 8 or newer. #Star citizen news series#Partial DirectX 11.1 support did come to Windows 7, but the complete package is unsupported with the same applying to GTX 700 series GPUs or older. The only bad news with Gen 12 is its implementation for DirectX, which requires the newer 11.1 feature set since Vulkan implementation is still in development. This is not even counting Star Citizen's Vulkan API implementation coming later which should expand Star Citizen's multi-core capabilities even more. This needs to be done with a stable frame rate and no loading screens, which is what Gen12 and Vulkan will help to do, among other things.Īs a consequence of Gen12, CIG says it will be very flexible to develop, and best of all it will allow the engine to be highly optimized for multi-threading. Due to the immense scale of solar systems and planets and moons, Star Citizen's engine streams entire worlds in and out of system memory in real-life gameplay - and soon that will expand to entire solar systems. Gen12's feature set will be crucial for smoother gameplay in the Star Citizen universe as CIG continues to rely on streaming tech for the entirety of the game. But in 2015, CIG swapped Star Citizen to the Amazon Lumberyard engine instead to advantage of Amazon's Web Services and the advanced networking features built into Lumberyard. The engine Star Citizen originally ran on was Crytek's CryEngine, the same engine that powers the Crysis series. ![]()
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